| Madden 12 Community Day - Gameplay Thread | |
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+14urblessed00 greenmile stritzo Helix King WasItTehChad Stormyday Alyoyo irobson WFColonel56 GAV one2punch LOTT0042 BuckNut4eva sgibs 18 posters |
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sgibs Admin
Posts : 2622 Join date : 2009-06-18 Age : 38 Location : Boston, MA
| Subject: Madden 12 Community Day - Gameplay Thread Tue May 17, 2011 12:06 am | |
| what questions do you have for Farls and myself?
Gameplay ONLY! | |
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BuckNut4eva
Posts : 386 Join date : 2010-12-25
| Subject: Re: Madden 12 Community Day - Gameplay Thread Tue May 17, 2011 12:59 am | |
| In your opinion is the defense better, than 11? As far as zone coverages and man coverages, man switches, so forth?
Also I heard through the grapevine that pass rushing the QB is harder? That true? | |
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LOTT0042
Posts : 448 Join date : 2010-06-11
| Subject: Re: Madden 12 Community Day - Gameplay Thread Tue May 17, 2011 8:38 am | |
| Is locomotion the same, tweaked or gone? Has it been improved so we can beast better on D?
Is the strategy pad still in play? if so do we still have the option of the shortcuts
Any new defensive hot routes like shading the corners inside or outside the receiver etc?
Will the dominance of rocket catching return in M12? lets hope not.
Is man switching still an issue?
Has the Oline's AI been tweaked to so they aren't as easy to manipulate with pressure?
Has the no assignment been completely wiped out? | |
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one2punch
Posts : 1 Join date : 2011-05-17
| Subject: Re: Madden 12 Community Day - Gameplay Thread Tue May 17, 2011 9:04 am | |
| Is their DEFENSE?! Do zones play like Madden 10? will Yellow zones & Deep blues not play SO BACK!!
Have the back of the endzone and sideline Interceptions been fixed?
Any fluky plays?! such as when you hit your opponents QB & the ball wobbles in the air & someone their WR just comes back from the ball and catches it
Plays such as ' Sticks ' still over effective? | |
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GAV
Posts : 84 Join date : 2010-07-29
| Subject: Re: Madden 12 Community Day - Gameplay Thread Tue May 17, 2011 9:23 am | |
| How has removing the autodrop changed playing the QB position?
Does the game feel more like Madden 11 or more like Madden 10? I'm especially curious about the feel of user defense.
Do the 2 deep safeties lean more towards the sidelines or seams without being playmakered?
Has defensive hot reading been simplified at all?
How is the return of the shading feature working out? Is it easily accessable? How big a difference does it make? | |
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sgibs Admin
Posts : 2622 Join date : 2009-06-18 Age : 38 Location : Boston, MA
| Subject: Re: Madden 12 Community Day - Gameplay Thread Tue May 17, 2011 9:59 am | |
| - mlw23 wrote:
- In your opinion is the defense better, than 11? As far as zone coverages and man coverages, man switches, so forth?
Also I heard through the grapevine that pass rushing the QB is harder? That true? IMO yes defensive gameplay is better in 12. "creating" pressure is MUCH harder | |
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sgibs Admin
Posts : 2622 Join date : 2009-06-18 Age : 38 Location : Boston, MA
| Subject: Re: Madden 12 Community Day - Gameplay Thread Tue May 17, 2011 10:01 am | |
| - LOTT0042 wrote:
- Is locomotion the same, tweaked or gone? Has it been improved so we can beast better on D?
Is the strategy pad still in play? if so do we still have the option of the shortcuts - same as madden 11
Any new defensive hot routes like shading the corners inside or outside the receiver etc? shading is in yes
Will the dominance of rocket catching return in M12? lets hope not. i dont beleive madden 11 RC was THAT dominate as it was years past - RC in 12 should be much much harder
Is man switching still an issue? no
Has the Oline's AI been tweaked to so they aren't as easy to manipulate with pressure? 10,000 X better
Has the no assignment been completely wiped out? [b]
Last edited by sgibs on Tue May 17, 2011 10:05 am; edited 1 time in total | |
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sgibs Admin
Posts : 2622 Join date : 2009-06-18 Age : 38 Location : Boston, MA
| Subject: Re: Madden 12 Community Day - Gameplay Thread Tue May 17, 2011 10:04 am | |
| - GAV wrote:
- How has removing the autodrop changed playing the QB position? feels so good to roll out of the pocket - you can have "flow" with your plays now - you can avaoid pressure - it makes the game FUN!
Does the game feel more like Madden 11 or more like Madden 10? I'm especially curious about the feel of user defense. more like ps2 madden (bc of no auto drop back) also love the NO suctions
Do the 2 deep safeties lean more towards the sidelines or seams without being playmakered? zone coverage has changed a lot - kinda grey area and getting into playbooks
Has defensive hot reading been simplified at all? same as madden 11
How is the return of the shading feature working out? Is it easily accessable? How big a difference does it make? i used it heavily on my run to the championship | |
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WFColonel56
Posts : 1729 Join date : 2010-01-25 Age : 32 Location : Roanoke, VA / Greensboro, NC
| Subject: Re: Madden 12 Community Day - Gameplay Thread Tue May 17, 2011 10:45 am | |
| how is the deep ball? lets say there is a streak route with mu outside WR, is the deep ball more like 09,10,11?
does the man coverage rating matter?
are fade routes the same as 11?
how nice is the pistol offense lol?
with the indy press/off defensive play can you take advantage of off play with short routes?(drags, slants)
can you press as well as shade with 1 DB? and can you play off and shade?
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irobson
Posts : 235 Join date : 2010-05-05
| Subject: Re: Madden 12 Community Day - Gameplay Thread Tue May 17, 2011 11:41 am | |
| did they change the kickoff line following the rule change? is it much harder to retun kicks, are kikoffs downed a lot more? | |
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Alyoyo
Posts : 299 Join date : 2010-09-12
| Subject: Re: Madden 12 Community Day - Gameplay Thread Tue May 17, 2011 3:49 pm | |
| Is dallas pb still same? Anything changed?
What blitzes still work? | |
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Stormyday
Posts : 24 Join date : 2010-03-10
| Subject: Re: Madden 12 Community Day - Gameplay Thread Tue May 17, 2011 3:58 pm | |
| I heard rumor that there was suppose to be a feature to look in on live games. If this is true how will it be regulated? Open or private?
Do any of the 4-3 sets have any add ons? | |
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WasItTehChad
Posts : 819 Join date : 2010-10-10
| Subject: Re: Madden 12 Community Day - Gameplay Thread Tue May 17, 2011 4:34 pm | |
| if there is a spectator mode it would BE HUGE for madden...
but, it would make "jocking" schemes much easier too
double edge sword | |
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Helix King
Posts : 82 Join date : 2011-03-18
| Subject: Re: Madden 12 Community Day - Gameplay Thread Tue May 17, 2011 5:53 pm | |
| LOL, its a "Copy Cat League" Chad.
Is speed still the only thing that matters? | |
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Stormyday
Posts : 24 Join date : 2010-03-10
| Subject: Re: Madden 12 Community Day - Gameplay Thread Tue May 17, 2011 6:03 pm | |
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Yeah I was wondering. If they made it private it might not be as bad. Plus you might be able to regulate online rankings if you follow the formula on EA MMA online.
Last edited by Stormyday on Tue May 17, 2011 8:34 pm; edited 1 time in total | |
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stritzo
Posts : 66 Join date : 2010-09-07
| Subject: Re: Madden 12 Community Day - Gameplay Thread Tue May 17, 2011 6:34 pm | |
| did they put a lot of plays back into the playbooks | |
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greenmile
Posts : 95 Join date : 2009-11-08 Location : Minneapple
| Subject: Re: Madden 12 Community Day - Gameplay Thread Tue May 17, 2011 6:58 pm | |
| Is speed still the most important attribute in the game? More importantly can I become a Madden Bible intern for a day and play:) | |
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GAV
Posts : 84 Join date : 2010-07-29
| Subject: Re: Madden 12 Community Day - Gameplay Thread Wed May 18, 2011 9:12 pm | |
| - sgibs wrote:
- GAV wrote:
- How has removing the autodrop changed playing the QB position? feels so good to roll out of the pocket - you can have "flow" with your plays now - you can avaoid pressure - it makes the game FUN!
Does the game feel more like Madden 11 or more like Madden 10? I'm especially curious about the feel of user defense. more like ps2 madden (bc of no auto drop back) also love the NO suctions
Do the 2 deep safeties lean more towards the sidelines or seams without being playmakered? zone coverage has changed a lot - kinda grey area and getting into playbooks
Has defensive hot reading been simplified at all? same as madden 11
How is the return of the shading feature working out? Is it easily accessable? How big a difference does it make? i used it heavily on my run to the championship Thanks homie! How's the man face throw defense? Been tweaked at all? | |
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urblessed00
Posts : 2 Join date : 2011-05-19
| Subject: Re: Madden 12 Community Day - Gameplay Thread Thu May 19, 2011 4:47 pm | |
| Have they tweaked the pass defense so much that it's going to make me change my air it out ways? I hope they haven't turned the game into a pound the rock and a puff of dust offense....ol skool Marty Ball. | |
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WFColonel56
Posts : 1729 Join date : 2010-01-25 Age : 32 Location : Roanoke, VA / Greensboro, NC
| Subject: Re: Madden 12 Community Day - Gameplay Thread Thu May 19, 2011 4:51 pm | |
| no madden will ever go back to that | |
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ZFarls Admin
Posts : 1689 Join date : 2009-06-18 Age : 38 Location : Boston, MA
| Subject: Re: Madden 12 Community Day - Gameplay Thread Sun May 22, 2011 11:49 am | |
| No, Madden throwing is still a ton of fun. I think what QB you use will have more of an effect. You have to learn zone coverage and how to squeeze it in. Last year, you could make a bad read but the defender was *acting a fool* and you would luck out. No more of that this year.
And, they didn't fix the zones by adding the super jump lb's back. The guys just flat out play better and understand it. Its a lot of fun. | |
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xHHx_megatron
Posts : 1335 Join date : 2010-04-05 Age : 36 Location : sooner state
| Subject: Re: Madden 12 Community Day - Gameplay Thread Sun May 22, 2011 1:13 pm | |
| - ZFarls wrote:
- No, Madden throwing is still a ton of fun. I think what QB you use will have more of an effect. You have to learn zone coverage and how to squeeze it in. Last year, you could make a bad read but the defender was *acting a fool* and you would luck out. No more of that this year.
And, they didn't fix the zones by adding the super jump lb's back. The guys just flat out play better and understand it. Its a lot of fun. SWEEEEEEEEEEEEETTTTTTTTTTTTT...... Hows the RC for M12 | |
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WFColonel56
Posts : 1729 Join date : 2010-01-25 Age : 32 Location : Roanoke, VA / Greensboro, NC
| Subject: Re: Madden 12 Community Day - Gameplay Thread Sun May 22, 2011 1:50 pm | |
| hopefully non existent... | |
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WasItTehChad
Posts : 819 Join date : 2010-10-10
| Subject: Re: Madden 12 Community Day - Gameplay Thread Sun May 22, 2011 2:51 pm | |
| there will always be some sort of RC in madden... i gaurentee ill have the RC down by games release (getting it early helps ) | |
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WFColonel56
Posts : 1729 Join date : 2010-01-25 Age : 32 Location : Roanoke, VA / Greensboro, NC
| Subject: Re: Madden 12 Community Day - Gameplay Thread Sun May 22, 2011 3:28 pm | |
| yes there prob will be an rc but i just dnt see the point in focusing on perfecting it since it really doesnt take over a game. Hell it was almost non existent in games i played. And when i do see ppl RC it is in open space where they would have gotten the catch anyway
just my take on things | |
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